

/**

 * @desc 解决浮动运算问题，避免小数点后产生多位数和计算精度损失。

 * 问题示例：2.3 + 2.4 = 4.699999999999999，1.0 - 0.9 = 0.09999999999999998

 */

import {numType} from "./data";

/**

 * 把错误的数据转正

 * strip(0.09999999999999998)=0.1

 */

function strip(num: numType, precision = 15): number {

  return +parseFloat(Number(num).toPrecision(precision));

}

/**

 * Return digits length of a number

 * @param {*number} num Input number

 */

function digitLength(num: numType): number {

  // Get digit length of e

  const eSplit = num.toString().split(/[eE]/);

  const len = (eSplit[0].split('.')[1] || '').length - +(eSplit[1] || 0);

  return len > 0 ? len : 0;

}

/**

 * 把小数转成整数，支持科学计数法。如果是小数则放大成整数

 * @param {*number} num 输入数

 */

function float2Fixed(num: numType): number {

  if (num.toString().indexOf('e') === -1) {

    return Number(num.toString().replace('.', ''));

  }

  const dLen = digitLength(num);

  return dLen > 0 ? strip(Number(num) * Math.pow(10, dLen)) : Number(num);

}

/**

 * 检测数字是否越界，如果越界给出提示

 * @param {*number} num 输入数

 */

function checkBoundary(num: number) {

  if (_boundaryCheckingState) {

    if (num > Number.MAX_SAFE_INTEGER || num < Number.MIN_SAFE_INTEGER) {

      console.warn(`${num} is beyond boundary when transfer to integer, the results may not be accurate`);

    }

  }

}

/**

 * 精确乘法

 */

function times(num1: numType, num2: numType, ...others: numType[]): number {

  if (others.length > 0) {

    return times(times(num1, num2), others[0], ...others.slice(1));

  }

  const num1Changed = float2Fixed(num1);

  const num2Changed = float2Fixed(num2);

  const baseNum = digitLength(num1) + digitLength(num2);

  const leftValue = num1Changed * num2Changed;

  checkBoundary(leftValue);

  return leftValue / Math.pow(10, baseNum);

}

/**

 * 精确加法

 */

function plus(num1: numType, num2: numType, ...others: numType[]): number {

  if (others.length > 0) {

    return plus(plus(num1, num2), others[0], ...others.slice(1));

  }

  const baseNum = Math.pow(10, Math.max(digitLength(num1), digitLength(num2)));

  return (times(num1, baseNum) + times(num2, baseNum)) / baseNum;

}

/**

 * 精确减法

 */

function minus(num1: numType, num2: numType, ...others: numType[]): number {

  if (others.length > 0) {

    return minus(minus(num1, num2), others[0], ...others.slice(1));

  }

  const baseNum = Math.pow(10, Math.max(digitLength(num1), digitLength(num2)));

  return (times(num1, baseNum) - times(num2, baseNum)) / baseNum;

}

/**

 * 精确除法

 */

function divide(num1: numType, num2: numType, ...others: numType[]): number {

  if (others.length > 0) {

    return divide(divide(num1, num2), others[0], ...others.slice(1));

  }

  const num1Changed = float2Fixed(num1);

  const num2Changed = float2Fixed(num2);

  checkBoundary(num1Changed);

  checkBoundary(num2Changed);

  // fix: 类似 10 ** -4 为 0.00009999999999999999，strip 修正

  return times(num1Changed / num2Changed, strip(Math.pow(10, digitLength(num2) - digitLength(num1))));

}

/**

 * 四舍五入

 */

function round(num: numType, ratio: number): number {

  const base = Math.pow(10, ratio);

  return divide(Math.round(times(num, base)), base);

}

let _boundaryCheckingState = true;

/**

 * 是否进行边界检查，默认开启

 * @param flag 标记开关，true 为开启，false 为关闭，默认为 true

 */

// 这里可以设置边界检查（默认是true）

function enableBoundaryChecking(flag = true) {

  _boundaryCheckingState = flag;

}

// 输出上面的方法

export { strip, plus, minus, times, divide, round, digitLength, float2Fixed, enableBoundaryChecking };

export default {

  strip,

  plus,

  minus,

  times,

  divide,

  round,

  digitLength,

  float2Fixed,

  enableBoundaryChecking,

};
